Clue: Master Detective
Mar 22, 2014 11:13:51 GMT -8
Post by Coldstone Killa on Mar 22, 2014 11:13:51 GMT -8
As in the original board game, Clue: Master Detective is set in a fictitious mansion, with the board divided into 13 different rooms. For 3-10 players that play as 1 of 10 suspects, currently visiting the now dead Mr. Boddy. The concept remains true to the original with some variations of game-play. All the original characters and murder weapons from the original Clue were brought into this game and with the increased number of characters, weapons and rooms that makes up for more combinations.
List of Suspects:
Miss Georgia Peach (peach piece): A beautiful young southern belle who claims to be Boddy's long-lost-great-step-niece.
Monsieur Alphonse Brunette (brown piece): A shady French con artist who has made sloppy business deals with the artwork that Mr. Boddy sells.
Madame Rhoda Rose (pink piece): A Hungarian psychic who used to be Mr. Boddy's secretary. She arrived with a foretold grave message she receives to warn her Mr. Boddy.
(But the question is: Will she predict who has done it or be the 1 to cause it?)
Sergeant Marshall Grey (gray piece): A police officer who arrived at the mansion to collect funds for the Police Blackmail Awareness Program.
(From the original game)
Miss Sakura Scarlet (red piece): A sultry Asian gold digger who will stop at nothing to gain a profit. She referred to as the "Mercenary of Macau".
Colonel Algernon Mustard (yellow piece): An elderly and retired, yet highly distinguished military man who has traveled halfway around the world to see Mr. Boddy on a grave matter.
Mrs. Blanche White (white piece): The long-time only servant of Boddy Manor, who is rumored to spy on guests using keyholes.
Mr. Thallo Green (green piece): A mathematical genius who is reputed kingpin in the "family" business and is short on cash at the moment.
Mrs. Henrietta Peacock (blue piece): An elderly ornithologist (president and sole member of the Peacock Salvation Society) who will stop at nothing to protect her rare bird friends.
Professor Edgar Plum (purple piece): An archeologist who claims to have found a discovery of a skeleton that will rival the Piltdown Man.
Weapons:
The Poison: a bottle of poison.
The Horseshoe: a blunt, heavy, metal horseshoe.
(From the original)
The Rope: depicted as a slender noose.
The Lead Pipe: a bent water pipe.
The Knife: a long dagger.
The Wrench: a pipe wrench.
The Candlestick: a slender, heavy candlestick.
The Revolver: a hand gun.
List of Rooms:
The Cloak Room: used as the starting space for all players and must be returned to in order to make a official and final accusations.
The Courtyard: the front lawn with a driveway.
The Fountain: an outdoor fountain in the courtyard.
The Gazebo: located in the courtyard.
The Drawing room: an art room used for painting.
The Carriage house (Stable): a garage that has animals and tools in it. (A great place to find almost any weapon to be used on the victim.)
The Trophy room: has medals, trophys, guns and hunting racks. (Another great place to find almost any weapon to be used on the victim.)
The Studio
(From the original)
The Conservatory: a sunroom which is used to grow plants.
The Billiard Room: a game room.
The Library: a room with many memoirs of famous spies.
The Dining room
The Kitchen
List of Secret Passageways:
The Drawing room links to the Conservatory.
The Library links to the Kitchen.
The Courtyard has a private walk that links to the Cloak room.
List of Suspects:
Miss Georgia Peach (peach piece): A beautiful young southern belle who claims to be Boddy's long-lost-great-step-niece.
Monsieur Alphonse Brunette (brown piece): A shady French con artist who has made sloppy business deals with the artwork that Mr. Boddy sells.
Madame Rhoda Rose (pink piece): A Hungarian psychic who used to be Mr. Boddy's secretary. She arrived with a foretold grave message she receives to warn her Mr. Boddy.
(But the question is: Will she predict who has done it or be the 1 to cause it?)
Sergeant Marshall Grey (gray piece): A police officer who arrived at the mansion to collect funds for the Police Blackmail Awareness Program.
(From the original game)
Miss Sakura Scarlet (red piece): A sultry Asian gold digger who will stop at nothing to gain a profit. She referred to as the "Mercenary of Macau".
Colonel Algernon Mustard (yellow piece): An elderly and retired, yet highly distinguished military man who has traveled halfway around the world to see Mr. Boddy on a grave matter.
Mrs. Blanche White (white piece): The long-time only servant of Boddy Manor, who is rumored to spy on guests using keyholes.
Mr. Thallo Green (green piece): A mathematical genius who is reputed kingpin in the "family" business and is short on cash at the moment.
Mrs. Henrietta Peacock (blue piece): An elderly ornithologist (president and sole member of the Peacock Salvation Society) who will stop at nothing to protect her rare bird friends.
Professor Edgar Plum (purple piece): An archeologist who claims to have found a discovery of a skeleton that will rival the Piltdown Man.
Weapons:
The Poison: a bottle of poison.
The Horseshoe: a blunt, heavy, metal horseshoe.
(From the original)
The Rope: depicted as a slender noose.
The Lead Pipe: a bent water pipe.
The Knife: a long dagger.
The Wrench: a pipe wrench.
The Candlestick: a slender, heavy candlestick.
The Revolver: a hand gun.
List of Rooms:
The Cloak Room: used as the starting space for all players and must be returned to in order to make a official and final accusations.
The Courtyard: the front lawn with a driveway.
The Fountain: an outdoor fountain in the courtyard.
The Gazebo: located in the courtyard.
The Drawing room: an art room used for painting.
The Carriage house (Stable): a garage that has animals and tools in it. (A great place to find almost any weapon to be used on the victim.)
The Trophy room: has medals, trophys, guns and hunting racks. (Another great place to find almost any weapon to be used on the victim.)
The Studio
(From the original)
The Conservatory: a sunroom which is used to grow plants.
The Billiard Room: a game room.
The Library: a room with many memoirs of famous spies.
The Dining room
The Kitchen
List of Secret Passageways:
The Drawing room links to the Conservatory.
The Library links to the Kitchen.
The Courtyard has a private walk that links to the Cloak room.